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    javascript How to extract a selected area from a 3D globe in Three.js and transfer it to a new canvas while maintaining zoom and pan effects?

    To extract a selected area from a 3D globe in Three.js and transfer it to a new canvas while maintaining zoom and pan effects, you need to: 1. Identify the Selected Area: Allow the user to select a region on the globe. This can be done using raycasting or defining latitude/longitude bounds...
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